![]() Note that animations will not be converted when converting the whole base. # multiple base paths (you can specify more paths in the same way) These animations can be used for multiple models.Ĭonverter_pix -b C:\ets2_base -b C:\mod_base -m /vehicle/truck/man_tgx/interior/model # animations are located in another directory than the models. # will convert tobj file and copy texture to export path.Ĭonverter_pix -b C:\ets2_base -m /model/mover/characters/models/generic/m_afam_01 /model/mover/characters/animations/man/walk/walk_01 # you can also specify export path using the -e parameter.Ĭonverter_pix -b C:\ets2_base -t /material/environment/vehicle_reflection.tobj # will convert whole base, it will export it into: _exp (C:\ets2_base_exp in this example). # when anim name is not started by /, then converter is looking for it in model directory. # instead of exact animation name you can use * to convert every anim file from model directory. ![]() # export into C:\ets2_base_exp single model with s_wheel animation. Converter_pix -b C:\ets2_base -m /vehicle/truck/man_tgx/interior/anim s_wheel
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